Super Chess 16x16

AI brains & levels

When you start a game against the bot on /play.php, you pick TWO things: a Brain (the bot's personality) and a Level (how much time it spends thinking and how careful it is). Higher levels = longer thinking time + smarter scoring. The visible countdown on the play page tells you how long you'll wait before the bot plays.

Beginner-friendly

Forgiving opponent. Lower levels make the same kind of mistakes a real beginner makes (random moves, walking into free captures). Higher levels stop blundering and start applying tactics.

LevelSkillAvg time / moveWhat it does
1Stupid (random)~1 s Picks any legal move at random. Good first opponent for someone who has never played chess. Will let you take its pieces for free.
2Beginner (mild captures)~3 s Greedy capture only. If a capture is available, takes the biggest piece; otherwise picks at random. Still walks into pawn forks.
3Novice (no free pieces)~8 s Greedy capture PLUS won't move a piece somewhere it can be captured for free next turn. Comparable to someone who has been playing for a few weeks.
4Average player (default)~15 s Same as Novice plus prefers moves that THREATEN your pieces. About a club beginner level - won't blunder, will try to keep up the pressure.
5Solid~30 s Same scoring as level 4 but spends twice as long. Marginally smarter via more reflection time.
10Tournament~5 min Long-think tournament-style. Same scoring as level 4 but with 5+ minutes of consideration per move.

Hunter (aggressive)

An aggressive opponent. Even at level 1 the Hunter will not let you take a piece for free. Designed for players who want a challenge from move one and don't enjoy beating up a bot that hangs material.

LevelSkillAvg time / moveWhat it does
1Hunter cub~2 s Greedy + hanging-piece penalty. No free captures, but doesn't hunt for threats yet.
2Hunter scout~5 s Adds the threat-bonus: prefers moves that put pressure on your pieces. About a club beginner.
3Hunter~10 s Same scoring, longer think time. Solid attacking opponent.
4Strong Hunter~20 s Strong club-player feel.
5Master Hunter~1 min Long-think, sharp tactics.
10Apex Hunter~15 min Tournament-grade thinking time. Plan to leave the move open for a while.

How the countdown works

When the bot's turn starts, the status bar shows the bot's brain, level, and a SECONDS-REMAINING countdown ticking down once a second. Each move's thinking time is the level's published budget plus or minus 10 % of random jitter, so consecutive moves don't feel like a fixed metronome. When the countdown hits zero the bot plays immediately. You can keep the page open and look at the board the entire time.

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